Incursions and sieges
When a region boils over, the faction sends a warband or a commander. The outcome stays in the Chronicle for good.
Incursion
In a region in Unrest the faction may send a warband with a leader. You have 20 minutes to break it. A win lowers the faction's anger and raises the region's prosperity; a loss feeds the anger.
Siege
When threat reaches 80, a siege begins. The commander comes with 3 waves of 6 monsters and the clock counts down 20 minutes.
- The commander dies in time: the region is liberated and moves to Rebuild.
- The deadline passes: the region falls. NPCs leave, prices rise, and the commander stays until someone kills him.
- At most 2 sieges run in the world at once.
Rebuild
After a liberation Quartermaster Wren takes materials for the rebuilding. The goal is 150 points. Those who help earn the Rebuilder title and the region returns with higher prosperity.
Whoever lands the last blow on a commander enters the Chronicle by name. A liberation and a fall stay in the Chronicle for good.