Valthyra

The game server is not open yet. You can reserve your account and your character name now. “The world now” shows the world of the closed tests.

The Chronicle

The memory of the world. Entries come from what happens in the game and nobody deletes them.

  1. Frontier

    The people have chosen (1 votes): the next expedition goes to Ab'Dendriel.

  2. Wonders

    The world wakes after 2 h of sleep. The hourglasses turn again.

  3. The hunt

    A portal now waits in the temple of Carlin: beyond it lies The Writhing Nest.

  4. King's RoadWar

    Scouts report Bandits and smugglers moving through King's Road in force.

  5. Frontier

    The council of Thais weighs the next road: Venore, Ab'Dendriel, Edron. Everyone has a voice (!vote).

  6. King's RoadWar

    Bandits and smugglers roamed King's Road unopposed and left with their spoils.

  7. King's RoadWar

    Scouts report Bandits and smugglers moving through King's Road in force.

  8. ThaisRoads

    Ysolde the wandering merchant has pitched her tent in Thais. Rumour says the goods are rare.

  9. King's RoadWar

    Bandits and smugglers roamed King's Road unopposed and left with their spoils.

  10. Wonders

    The world wakes after 5 h of sleep. The hourglasses turn again.

  11. King's RoadRoads

    Nobody guarded it, and still the caravan on the Northern Road arrived. The stalls of Thais are full.

  12. King's RoadWar

    Scouts report Bandits and smugglers moving through King's Road in force.

  13. Wonders

    Footsteps in Thais after 5 h of silence: the world stirs and the sand falls once more.

  14. King's RoadRoads

    Nobody guarded it, and still the caravan on the Northern Road arrived. The stalls of Thais are full.

  15. ThaisRoads

    Ysolde the wandering merchant has pitched her tent in Thais. Rumour says the goods are rare.

  16. King's RoadWar

    Nobody stopped the war band of Bandits and smugglers in King's Road. Their anger grows.

  17. Wonders

    Footsteps in Thais after 9 h of silence: the world stirs and the sand falls once more.

  18. ThaisRoads

    Ysolde the wandering merchant has pitched her tent in Thais. Rumour says the goods are rare.

  19. King's RoadWar

    A war band of Bandits and smugglers has been seen in King's Road.

  20. Frontier

    The people have chosen (1 votes): the next expedition goes to Kazordoon.

  21. GhostlandsWar

    Nobody stopped the war band of The Restless Dead in Ghostlands. Their anger grows.

  22. King's RoadWar

    King's Road breathes again: the roads are quiet, the markets busy.

  23. Wonders

    The world wakes after 7 h of sleep. The hourglasses turn again.

  24. King's RoadWar

    King's Road is being rebuilt. Carpenters and masons are back at work.

  25. ThaisRoads

    Ysolde the wandering merchant has pitched her tent in Thais. Rumour says the goods are rare.

  26. ThaisRoads

    Ysolde the wandering merchant has pitched her tent in Thais. Rumour says the goods are rare.

  27. GhostlandsWar

    A war band of The Restless Dead has been seen in Ghostlands.

  28. Frontier

    The council of Thais weighs the next road: kazordoon, venore, abdendriel. Everyone has a voice (!vote).

  29. Frontier

    Thais sends its first expedition towards carlin. The sand in the great hourglass starts to fall.

  30. King's RoadWar

    King's Road has fallen to Bandits and smugglers.

  31. King's RoadWar

    The horns sound in King's Road: Bandits and smugglers have surrounded it.

  32. King's RoadWar

    Nobody stopped the war band of Wildlife in King's Road. Their anger grows.

  33. King's RoadWar

    A war band of Wildlife has been seen in King's Road.

  34. King's RoadWar

    Nobody stopped the war band of Wildlife in King's Road. Their anger grows.

  35. King's RoadWar

    Scouts report Wildlife moving through King's Road in force.

  36. King's RoadWar

    Nobody stopped the war band of Wildlife in King's Road. Their anger grows.

  37. King's RoadWar

    Scouts report Wildlife moving through King's Road in force.

  38. King's RoadWar

    King's Road has become dangerous. Travellers go there in groups or not at all.

  39. King's RoadWar

    Wildlife roamed King's Road unopposed and left with their spoils.

  40. King's RoadWar

    Scouts report Wildlife moving through King's Road in force.