Valthyra

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Nemesis

A monster that killed a player gets a name, grows stronger and keeps the victim's most valuable item.

When a monster kills a character of level 50 or higher, it may become a nemesis: it gets a name and an epithet of its own, 3 times the health, and keeps the victim's most valuable item.

  • Every further victim makes it stronger.
  • At most 2 live in a region and 6 in the whole world.
  • The birth and the death of a nemesis enter the Chronicle, with the slayer's name.
  • Whoever defeats it gets the kept item back and earns a title.

The list of living nemeses is on the World page. A nemesis raises its faction's anger and its death lowers it.