Nemesis
A monster that killed a player gets a name, grows stronger and keeps the victim's most valuable item.
When a monster kills a character of level 50 or higher, it may become a nemesis: it gets a name and an epithet of its own, 3 times the health, and keeps the victim's most valuable item.
- Every further victim makes it stronger.
- At most 2 live in a region and 6 in the whole world.
- The birth and the death of a nemesis enter the Chronicle, with the slayer's name.
- Whoever defeats it gets the kept item back and earns a title.
The list of living nemeses is on the World page. A nemesis raises its faction's anger and its death lowers it.