Valthyra

The game server is not open yet. You can reserve your account and your character name now. “The world now” shows the world of the closed tests.

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ValthyraOur own client for Windows

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  • Server save at 06:00

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  2. #?This place is waiting

    The world has only just begun. The first places are up for grabs.

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Every action leaves a mark

An Open Tibia server where regions fall and come back to life, factions learn how you fight, and every moment that matters goes into the Chronicle under the name of whoever did it.

  • Windows client
  • English and Polish
  • Characters and items are never reset

The world now

Era 10 online

Map of the open lands with the regions marked
Atlas of the world: open lands clear, the others under fog

LandsThe fog lifts when an expedition of players breaks the border of a land.

RegionStageControl
Fibula and the coastFallenWildlife
GhostlandsCalmPeople
King's RoadCalmPeople
MintwallinundergroundCalmPeople
ThaisCalmPeople

Latest updates

All updates

On the server

Every NPC speaks Polish

Every NPC in the world now talks in English or Polish, depending on the player's language. Polish keywords work next to the English ones.

  • NPCs
  • Language

In testing

Fame, learning factions, the Courier, echoes and caravans

Five systems at once: NPCs recognise the deserving, factions grow resistant to your element, the world gets a newspaper, the fallen leave echoes, and caravans take the road.

  • World
  • Factions
  • Courier

In testing

Expeditions to new lands, campaigns and Legends

The world grows beyond Thais: about twenty lands are opened by the players themselves. Plus contract campaigns, curiosities, the rebuilding of regions and seven Legends.

  • Expeditions
  • Legends
  • World

Server settings

Numbers read straight from the server configuration, so they always match the game.

All settings in the Wiki
Experience
×8 → ×2
Skills
×15 → ×2
Magic level
×10 → ×2
Loot
×1
World type
Retro PvP
Protection up to level
7
Lock after a fight
60 s
Red skull
3 kills a day
House rent
monthly
Characters per account
5
Server save
06:00
Premium
for coins, no edge in combat
Stages of experience, skills and magic
Experience
LevelsRate
1–50×8
51–100×6
101–150×4
151–200×3
201+×2
Skills
LevelsRate
10–60×15
61–80×10
81–110×6
111–125×4
126+×2
Magic level
LevelsRate
0–60×10
61–80×7
81–100×5
101–110×4
111–125×3
126+×2

What is different here from day one

The main changes compared to an ordinary server. Each has its chapter in the Wiki, with numbers straight from the configuration.

  • Global Boosts

    Experience, Loot and Skills for the whole server. Single ones arrive by themselves, a common pot switches on all of them.

  • Boosted Creatures

    Five creatures of the day, one for every level range. More experience and loot, but they hit harder.

  • Tasks

    They count themselves while you hunt. Three reward tiers, no board and no signing up.

  • Rare Loot

    Three tiers of rarity with small bonuses. They drop from monsters and can be neither bought nor upgraded.

  • Hunting Grounds

    Three original areas, each with a rule of its own: the swarm, the heat and the tide.

  • Autoloot

    Loot goes to your backpack without opening corpses. For everyone, no premium needed.

  • Expeditions

    New lands are opened by the whole server: with supplies, contracts and a common assault.

  • The Chronicle

    Every moment that matters is written down with the name of whoever did it. Nobody deletes it.

  • Living Regions

    Regions move through six stages, from calm to fall and rebuilding, depending on what you do.

The Chronicle records what really happened

The first kill of a commander, the defence of a city, the fall of a region, the death of someone everybody had heard of. Entries come from events in the game; nobody writes them by hand and nobody removes them. A year from now your name will still be there.

The whole Chronicle

Latest entries

  1. The people have chosen (1 votes): the next expedition goes to Ab'Dendriel.

  2. The world wakes after 2 h of sleep. The hourglasses turn again.

  3. A portal now waits in the temple of Carlin: beyond it lies The Writhing Nest.

  4. King's Road

    Scouts report Bandits and smugglers moving through King's Road in force.

  5. The council of Thais weighs the next road: Venore, Ab'Dendriel, Edron. Everyone has a voice (!vote).

Today's hunt

Once a day the world draws five creatures, one for each level bracket. They give more experience and loot, but they are harder to bring down.

CreatureExperienceLootWhat makes it harder
Assassinlevels 1–30+35%+30%50% less damage from Holy
Earth Elementallevels 30–80+10%+20%toughness +15%
Misguided Bullylevels 80–150+10%+40%50% less damage from Death
Hulking Carnisylvanlevels 150–300+20%+30%toughness +25%
Squid Wardenlevels 300++40%+30%50% less damage from Ice

Every region has its stage

A faction nobody stops grows stronger. A region moves through six stages, and where it stands now depends on what you do.

  1. Calm

    Roads are safe, merchants trade, monsters keep to their lairs.

    Now: Mintwallin, Ghostlands, Thais, King's Road

  2. Unrest

    The faction grows stronger. More of its bands appear on the roads.

    Now: no region

  3. Danger

    There are clearly more monsters, and the region can be besieged.

    Now: no region

  4. Siege

    A commander leads the attack and must be killed before the deadline.

    Now: no region

  5. Fallen

    The region belongs to the enemy. NPCs leave and stay away until a commander dies.

    Now: Fibula and the coast

  6. Rebuild

    The region comes back to life and the beaten faction's anger fades.

    Now: no region

What else happens in the world

Nemesis
A monster that kills a player gets a name, grows stronger and takes an item from its victim. Whoever beats it wins the item back and enters the Chronicle.
Caravans
You escort a wagon through ambushes. When it arrives, merchants in Thais lower their prices.
Expeditions
Players open new lands themselves: with deliveries, contracts and a fifteen-minute breach.
Legends
Seven items, one of each in the whole world. Whoever defeats the holder takes it.
Echoes of the fallen
A death leaves an echo. Three echoes close together make a haunted place with a wraith.
Factions learn
Keep hitting with one element and the faction grows resistant to it for eight hours.
Fame
NPCs greet you differently once you hold a title, and the bard Tamsin sings about you.
The Thais Courier
The world's newspaper: a headline, a hero of the issue and obituaries, built from what happened.
Campaigns
Three contracts in a row, drawn from the state of the region. The result stays in the world for six hours.
Curiosities
A wandering merchant, a falling star, treasure maps, golden monsters and a night that changes the rules.
NPCs in two languages
Every NPC speaks English or Polish, depending on the language you pick in the client.
No bots
The server spots automated play by itself, but no ban is automatic: a human checks every case.
Tasks without a board
Every kill counts by itself. Each threshold for a creature pays experience and gold, and the last one gives a slayer title.
Rare loot
Equipment dropped by a monster can be rare, epic or mythical, with rolled bonuses. It cannot be upgraded or bought.
Global boosts
Experience, loot and training: a single boost starts by itself, and a common gold collection starts all three at once.

Your name is not in the Chronicle yet

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