Wiki
Everything about the server in one place: the rules of the world, the hunt, commands and settings. The numbers come from the configuration of the running server.
Getting started

First steps
An account, the client, your first character and your first half hour in Thais.

Commands
Every player command with a description. Type them on the default channel.
The living world

Regions and stages
Every region lives its own life and moves through six stages, depending on what players do.

Incursions and sieges
When a region boils over, the faction sends a warband or a commander. The outcome stays in the Chronicle for good.

Factions and adaptation
Monsters belong to factions that remember what they are hit with and learn to answer it.

Nemesis
A monster that killed a player gets a name, grows stronger and keeps the victim's most valuable item.

Expeditions and new lands
The world starts in Thais. The server opens the rest of the lands together, one after another.

Contracts and campaigns
Jobs that come out of what happens in the regions and really change them.

Caravans
A caravan that reaches Thais lowers prices. One that is lost raises them.

Echoes of the fallen
The place where a player died stays in the world as an echo. Others may pay their respects there.

Oddities
A wandering merchant, falling stars, treasure maps, golden monsters and a day that is different in every region.

Legends
Seven items, each of which exists in the world in a single copy.

The Chronicle and The Thais Courier
Everything that matters is written down. The Chronicle is the world's memory, the Courier its newspaper.
The hunt

Boosted Creatures
Five creatures of the day, one for each level bracket, with a bonus to experience and loot.

Tasks
Tasks count by themselves: you kill, and the rewards come at three thresholds. No board and no signing up.

Global Boosts
Three boosts of 25% for the whole server: single ones come at random, a shared fund starts all three at once.

Rare Loot
Three tiers of rarity with small bonuses. No upgrading, no buying, no effect on PvP.

Hunting Grounds
Three original hunting grounds, each with a rule of its own: swarm, heat and tide.

Autoloot
Loot goes to your backpack without opening the corpse. For everyone, without premium.
Character and guilds

Fame, titles and ranking
The world remembers what your character did. Merchants give a discount, guards greet you, the bard sings.

Guilds
You found and run a guild on the website. In the game it has a guild channel and guild contracts.

Important NPCs
Whom to look for in Thais, and why.
The server

Server settings
Rates, experience stages and rules, read straight from the configuration of the running server.

Fair play
No bots and no bought advantage. A person always decides about a ban.

Coins, premium and streamers
What can be bought, what cannot, and how to support the streamer who brought you here.