Legends
Seven items, each of which exists in the world in a single copy.
A legend wakes after a particular deed and goes to the character who did it. One character may carry one legend. The holder gets 10% more experience and an aura everyone can see.
- Horn of Mintwallin
- Heartless Ankh
- Eye of the Breach
- Fallen Star
- Map of Nowhere
- Golden Idol
- Hunter's Fang
The glow
- A legend glows while its holder acts in the world: contracts, expeditions, treasures, hunters.
- It fades when the holder merely carries it, and much faster when it is not on them.
- Once dark it leaves and sleeps for 2 h before another deed wakes it.
- A player who defeats the holder takes the legend. Any other death dims the glow.
- An empty server takes no glow away.
The World page and !legends show who carries which legend now.