Expeditions and new lands
The world starts in Thais. The server opens the rest of the lands together, one after another.
At the start only Thais and its surroundings are open. The other lands (Carlin, Kazordoon, Venore, Ab'Dendriel, Edron and beyond, 22 in all) wait behind the fog. The whole server opens them.
- The council of Thais calls a vote: 3 candidates, 10 minutes, the command !vote N.
- The winning land gets an hourglass. Sand comes from contracts, from caravans and from simply playing on the server.
- When the hourglass is full, the breach opens: three waves and a guardian.
- After the victory the land is open to everyone, and the first to cross it enter the Chronicle as explorers.

- The hourglass goal is 1,000 sand times the weight of the land. The first expedition is shorter.
- 2 expeditions may run at once.
- Quartermaster Wren in Thais takes donations and tells how much is missing.
- A failed breach can be tried again after 10 minutes.
Rookgaard, Dawnport and the Island of Destiny are sealed and take no part in the expeditions.