Contracts and campaigns
Jobs that come out of what happens in the regions and really change them.
Quartermaster Hale in the temple of Thais keeps up to 6 open contracts. They are not random chores: each answers the state of one region, and doing it changes that state.
| Variant | For whom | Reward |
|---|---|---|
| Solo | one character | base |
| Party | a party | × 1.8 |
| Guild | a guild, with a Chronicle entry | × 2.5 |
- A contract waits 30 minutes, then it is gone.
- The worse the region's stage, the higher the reward.
- A contract done for a running expedition pours a double share of sand.
- Check your progress with !contracts.
Campaigns
In a region in Unrest or worse a campaign may start: three contracts in a row that tell one story and end in a fight with a commander. A finished campaign calms the region for 6 hours and enters the Chronicle.