Valthyra

The game server has not opened yet. You can already reserve an account and a character name, and “World now” shows the state from closed tests.

Factions and adaptation

Monsters belong to factions that remember what they are hit with and learn to answer it.

FactionWhere it lives
Minotaurs of MintwallinMintwallin
The Restless DeadGhostlands
Bandits and smugglersFibula, the King's Road
WildlifeFibula, the King's Road

Factions learn

The simulation counts which element players kill a faction with. After 250 kills and at least 90 minutes it checks whether one element does 45% of the damage. If so, the faction hardens against it.

  • Resistance: 25% (15% against physical damage).
  • Weakness: 15% to the opposite element, for example fire and ice, energy and earth, holy and death.
  • It lasts 8 h, then the faction rests for 2 h and counts again.

See the current state with !factions. The change enters the Chronicle, so the whole server knows when to switch wands.

Renown and hunters

Every faction keeps a tally of what you do to it. Killing a commander, a nemesis or a warband raises your renown with it. From 10 points the faction may send a hunter after you: it warns you a moment before, and its trophy is worth the trouble.