Rare Loot
Three tiers of rarity with small bonuses. No upgrading, no buying, no effect on PvP.
Equipment dropped by creatures worth at least 60 experience may be rare. The rarity is rolled at the moment of the drop and cannot be changed later.
| Tier | Chance | Bonuses |
|---|---|---|
| Rare Item | 2.5% | 1 |
| Epic Item | 0.4% | 2 |
| Mythical Item | 0.05% | 3 |

Bonuses
| Bonus | Value | Cap across all items |
|---|---|---|
| Damage against one class of creatures | +2–4% | 15% |
| Less damage from one element | 2–4% | 15% |
| Health or mana regeneration every 3 s | 1–4 | 12 |
| Skill | +1–3 | 6 |
- The bonuses work only against creatures. They mean nothing in a fight between players.
- There is no upgrading, merging or rerolling.
- Check the sum of your bonuses with !rarity.

