Valthyra

The game server is not open yet. You can reserve your account and your character name now. “The world now” shows the world of the closed tests.

Hunting Grounds

Three original hunting grounds, each with a rule of its own: swarm, heat and tide.

The grounds are new areas added to the map, shown on the minimap. The entrance to each opens together with the land it lies in. Each has one rule found nowhere else.

The entrance to a ground. The Grounds tab of the Hunt window shows the state of all three.
GroundLandLevelsRule
The Writhing NestCarlin15–50Swarm: 150 kills wake the Broodmother
The Ember ForgeKazordoon60–130Heat: the longer you fight, the more you get and the harder they hit
The Shifting DeepEdron150+Tide: every 6 h the whole cast of creatures changes

The Writhing Nest

Everyone in the nest works on one counter. After 150 kills Ysska the Broodmother wakes. The reward for her is 3,000 experience and 3,000 gold.

The Ember Forge

Every 10 kills the heat rises a level, up to 5. Each level is +6% experience and loot, but also +6% monster damage. After 45 seconds without a kill the forge cools. At full heat Kharzul Emberheart comes.

The Shifting Deep

Four tides: of Crystal, of the Dead, of Dragons and of the Abyss. Each brings different creatures and a different champion. The Chronicle announces a turning tide.

A defeated boss returns after 20 minutes at the earliest. Killing it enters the Chronicle.